My profile builds work great with my local gamelift server. I can create an active session. All good. But my release build crashes on “gamelift_start_server”. The release build works perfectly fine on LAN but upon starting the gamelift session it crashes. This does not happen on my profile builds.
When I attach a debugger to the release build and trigger the crash, it complains of “Source information is missing from the debug information for this module.” The crash seems to be happening in ntdll. The server pdb files are correctly being loaded. Likely a dll issue.
My project has the multiplayer and gamelift gems enabled.
Any help would be appreciated.