I’m using Unreal Engine 4, the C++ server SDK and YetiTech-Studios’ Client SDK plugin
I managed to get all my projects’ dependencies compiled for Linux and I can run the server from linux using gamelift-local and connect to it and play with no problem, but when I upload it to gamelift all I get is a bunch of events like the following:
SERVER_PROCESS_CRASHED | Server process exited without calling ProcessEnding(), exitCode(1) …
I’ve downloaded the output from the extraction process, and only some files seem to be missing, but it’s just a few .ini files that are generated. All of the .so files are there and in the same locations.
Any help at all would be greatly appreciated, and if there’s some way I can get logs out during this phase?