Hi Everyone! I was wondering if anyone could explain in detail how I could get AI set up with Script Canvas for a secondary Character. For example : I have a character that I want to find a path to the main character and get there. Somewhat like a dinosaur trying to get to you to attack, but there may be trees in the way, so he needs to go around to get to you. I know there is a path tool for AI, and have already made a path that may or may not work. I just need some help figuring out how to set up the whole AI in Script Canvas. Thanks for reading to the end I hope you can help me, and I thank everyone for any help.
I reported this issue in the date ,18 may 2020 , you can read this topic (more details)
Yes, I looked that over, and I cannot seem to get my character to move in a navigation area, all I get with the same scripts in your video is my character goes straight in the air. Does not move towards me, and all scripts look right so I cannot figure out what is wrong. I think the Navigation area.
Edit : I found the issue of going straight up was with a PhysX RigidBody. So no longer going up, but still no movement when in the navigation area. I hope you are not right about it being a bug , But I know you are, so I guess I will have to wait unless someone has a way to get Script Canvas AI working.
if you saw this topic , I implemented Simple AI Enemies via Math Lib Script Canvas Please read all this topic
You are right @WashedUpStudios
I suggested to lumberyard team , that make video tutorials about Find Path AI Script Canvas & Behavior Tree AI Script Canvas like Cover point/Crowd system… I’m sure, they working on AI issues… We must wait for great job lumberyard team , specially @JKingpin video tutorials designer
Hiya @WashedUpStudios, I recently converted the StarterGame BURT characters from Lua to ScriptCanvas and they now move around using PhysX Character components, navigation components and navigation areas in Lumberyard 1.25 so I recommend looking at the AIController script canvas. If you open the StarterGame project in the editor you can pop open the Script Canvas editor and load dev/Gems/StarterGame/Characters/Assets/ScriptCanvas/AIController.scriptcanvas
It’s a big graph but the navigation area has some comments and I can probably answer any other questions you have.
We also updated our navigation docs for 1.25
Nav component: https://docs.aws.amazon.com/lumberyard/latest/userguide/component-navigation.html
Nav area: https://docs.aws.amazon.com/lumberyard/latest/userguide/component-nav-area.html
Let me know if you see something is incorrect or missing.
Hi @petrocket,
This information is old (2wo links below in docs) specially this shot! it is not for 1.25 (this shot is for 1.20 or 1.19, etc)
Thank you so much for this convert & new information about AIController
I verify AIController.scriptcanvas file , then I publish my result
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Thanks @_AhmadKarami, looks like you’re right about those screenshots, I’ve let the docs team know!