I have a character that is rigged and animated outside of the lumberyard. I exported as an FBX and everything seems to be fine. The character imports as an actor with skeleton and mesh and the animations import and work. However following this same process, some of the animations work and others don’t. I do not know why. Can someone help me trouble shoot? Is there a standard for exporting files to ensure they are compatible with lumberyard?
I test animations by playing them with a simple motion component. Some play and others do nothing. I’ve fiddled for hours.