Having trouble getting Gamelift to work with windows build using Unity and the Headless Builder plugin.
Headless builder gives me a build with a .bin executable, and a .bat shell to run it.
When I set the fleet to run the .bat shell, when starting I receive errors questioning if I am using a process starter and does not run.
When I try and upload the .bin, Amzon console gives me a page error saying the launch path needs to be a valid executable.
Any ideas? At the moment I’m seeing if I can change to Linux, but would be good to get this working