Hi, I am having troubles adding a texture to a cube, I used blender to export the .fbx file.
I can import the file to Lumberyard without any troubles; I already have my diffuse, normal map and specular file, but when i made the configurations at the material editor i have as a result a solid color (i am trying to put a rainbow texture).
These are my configurations at the material editor:
Diffuse Color Tint: 255,255,255
Specular color: 136:136:136
Emissive Intensity: 0
Emessive Color: 255,255,255
The advanced section of lightning settings it is as a default.
At texture maps I only added the texture files.
I hope you can help me and thank you.