I was trying to set the diffuse texture filtering in the material editor to “point” to achieve a specific stylised game look, but this does not seem to do anything. I have set the r_AntialiasingMode to 0 and still no effect.
I have just started working with Lumberyard but have some experience with CryEngine 5.3 and 5.4 and on there the result is exactly the same, nothing happens.
In CryEngine, there is a tool called “resource compiler” in which I could play with Mipmaps and other texture-related settings, but this did not work as well.
Is there any way of changing/removing the texture filtering so they appear pixelated (Point filter)?