So I run Lumberyard 1.2 beta and so far so good. Like that it starts up so fast!
Have two issues though that seem related:
- I’m currently working using the GameSDK project +Woodland asset pack.
Everytime I want to create or modify materials in Material Editor the textures inside the paks (e.g. dev\GameSDK\texturesgeneric.pak) are not showing up. Only when I extract the textures manually into their appropriate subfolders do they show up and can be specified in material slots.
Is there a startup cvar I’m missing?
Also material editor always uses the path of the asset cache as root for when you create new materials or try to specify a new diffuse/normalmap/spec texture
“C:/games/Lumberyard/1.2.0.0/dev/cache/gamesdk/pc/gamesdk”
which doesn’t seem correct right?
- I seem to have constant ongoing disk access (floppy disk symbol in viewport) related to “assetcatalog.xml” being built? Framerate is cut in half due to that but it never finishes. Framerate is really low like 20-30fps due to that.
If I delete that file and stop the asset processor I get easy 60fps in editor!
This slowdown goes away when I jump in game but it is still irritating when working in the editor as it seems everything is compiled already and there doesn’t seem to be a reason for that performance hit and constant disk access.