Hi dev team,
I have a server/client implementation that the codes are separated by the preprocessors. I switch between different implementations by profile and profile_dedicated config inside Visual Studio but there is no difference between GameLift preprocessors in different configs. In both cases, the
has been set in my project.
It is expected that the
is set to profile_dedicated mode.
This can disrupt the server’s implementation because Visual Studio lets you use client-side-only functions of the GameLift in the dedicated-server codes.
Visual Studio 2017