The documentation and the tutorial really must be made such that the reader quickly understands how to make an object in the editor a collidable object.
It took me 10 hours to figure out how to make a collidable object, despite having read the help file for exporting an object and make it collidable.
I was never told that the final steps, for ever testing to see if your object is a collidable object, is to add “mesh colllider” and “static physics” to an object AND THEN press ctrl + p to turn on physics.
Most people will probably uninstall Lumberyard at this point I would think because of such an absurdity, in never informing the user about such a basic thing. Without knowing how to make collidable objects, working on buildings to walk inside will be totally pointless if one can’t find a way to actually walk onto the poly model that was exported with a collision object.
Also, stop wasting my time. Thank you.