@MagicD3VIL I actually think i may see your problem, the trigger area component you are using is for legacy physics and wont work with PhysX as those two dont “communicate” with each other.
so what you will want to do instead is to add a PhysX collider instead and tick the “Trigger” checkbox so its treated like a trigger area, resize it to how you want…make sure the other has PhysX rigidbody and Physx Collider (i believe you have this based of your screenshot) and you should be good to go…
Oh switch out those trigger nodes for the one under PhysX > Trigger category in Script canvas.
one last thing i recommend is using the Debug gem, for better debugging options so instead of using print you can use “draw text on screen” node so its just easier to spot when something is triggered.
The number on the node represents the amount of seconds you want it to show on the screen before it disappears.