[Tutorial] How to create custom stereo/multi-view rendering gem in Lumberyard 1.17

We decided to put some effort to explain the process of stereo gem creation in c++ with custom rendering pipeline. We had faced with this problem couple times, and we decided to explain in details and share source code.

Here is you could find the tutorial http://www.geodesic.games/2019/02/04/custom-stereorendering-gem-in-lumberyard/

And here you could find the source code of the gem [https://github.com/Batname/StereoRendering