I’ve opened the TwitchChatBasics level in the samples project and changed the Twitch channel name in the Flow Graph to the name of my own channel. When I hit Ctrl-G to test the level in the editor itself, I can send the commands red
, orange
, yellow
, green
, blue
, and violet
on my Twitch chat channel, switch back to the editor, and see the colored balls spawn.
However, when I hit Ctrl-E to export the level to the engine, run Bin64\SamplesProjectLauncher to test the standalone game, and then type map twitchchatbasics
into the console to open the level, the commands seem to do nothing at all, even though the text indicator reads “Connected”. If I hit 1 to disconnect and then hit 2 again to reconnect, the commands still do not work.
I wanted to ask if there’s something I’m doing wrong here, because it seems strange that ChatPlay is working when I test in-editor but not when I test with the standalone launcher. I know that the level being played through the standalone is the right version as I rotated one of the walls and exported to engine again, and that did change in the standalone.