Helloeveryone!
I come to write to you for help because the forum of Epic Games is late to answer my question. It is painful that a moderator refuses (perhaps) to publish my message. TheymademethesameshotonZbrushCentral. I come back to the good old francophone forums, it says! ^^
Anyway,here’smyconcern. I am in the process of participating in the creation of a database of Static meshes for the UDK, and I have a major concern of displaying maps on my models. ItstartswiththeMaterialEditor:
Asyou cansee,theresultisHyperrasterized,evenonthepreviewcube.Forthenormalmap,IrêglétheimportparameteronTC_NormalMap,noworries.
WhenIlook atmymapsinPhotoshop,theylookprettygood.Sotheproblemdoesnotseemtocomefromthem.
This isbasicallythetypeofresultIwanttoget.ThisisascreenshottakenintheToolbagMarmosettotestthemapsbeforefinalexportin. Esa
Anyway,here’s^^ifanyonehas any ideawhatmightcausetheproblem,I’mallears. I’vereallytriedeverythingandI’m gettingalittlestuckhere.
Thank you very much!