I was hoping for some clarification around when to use Player Session ID vs Player ID once a match has been established. Since session verification on the server is performed using the Player Session ID, I was operating under the assumption that I could get away with just that data.
However, when looking at the Matchmaker data I received, it only has Player IDs. No data exists in the GameSessionData, and DescribePlayerSessions isn’t accessible inside of UE4 (from what I have found at least).
Is there a good way to get Player Session IDs for every Player ID inside of UE4, or should I just have players send both when they attempt to connect to my game sessions?
Is there a particular reason why this data is not available inside of the Matchmaker data coming out of FlexMatch?