Hi @RobP ,
here I
provided you a comparison fore Action handling (for Button component):, Hover
Start:
UI Preview:
Mouse: fired when
mouse reached button, when it overlay button (without needs to click on it)
Windows Touch
Screen: fired when touch button (when button is already hovered then it will
not fire this event)
Sandbox:
Mouse: works
exactly the same as in UI Preview
Windows Touch
Screen: works exactly the same as in UI Preview
Hover End:
UI Preview:
Mouse: fired when
mouse was overlapped button and when is crossing out it’s bounds to reach
outside of its position
Windows Touch
Screen: fired when you slide filger from button to cross out it’s border to
reach outside of its position or when the button was hover and you click
somewhere outside of it
Sandbox:
Mouse: works
exactly the same as in UI Preview
Windows Touch
Screen: works exactly the same as in UI Preview
Pressed:
UI Preview:
Mouse: fire when
you press mouse button on it
Windows Touch
Screen: fired when you touch a button (the same as Hover Start) but you can
touch it’s many times even when this button is hovered then this event is fired
out (difference from Hover Start)
Sandbox:
Mouse: works
exactly the same as in UI Preview
Windows Touch
Screen: Difference from UI Preview: you need double tap (double click) at this
button to fire event
Released:
UI Preview:
Mouse: fire when
you click this button and exactly when you release mouse button over it
Windows Touch
Screen: fired when you release finger over this button
Sandbox:
Mouse: works
exactly the same as in UI Preview
Windows Touch
Screen: Difference from UI Preview: you need double tap (double click) at this
button to fire event
Click:
UI Preview:
Mouse: works
exactly the same as Released action
Windows Touch
Screen: works exactly the same as Released action
Sandbox:
Mouse: works
exactly the same as in UI Preview
Windows Touch
Screen: Difference from UI Preview: you need double tap (double click) at this
button to fire event
Please, if you will need more info please let contact me
Implement Windows Touch API gives you possibility to use this engine for advanced eKiosk (at the moment only UE4 it has).