My setup: Windows build, UE4.20, GameLift Server SDK plugin for Unreal.
I have two options to launch server: with or without a network profiler (unreal engine tool).
When I launch the server without network profiler I collect only game logs. I specify an absolute path to the log file. I download game session logs from the interface, ReadMe.txt contains:
Game Server Logs 1 File Collected C:\game\MyGame\Saved\Logs\Instance_1.txt Error: Missing file/directory C:\game\logs
The log is in the archive and everything is fine.
When I launch the server with network profiler (additional flag on the command line) I collect game logs and profiler logs as well. I specify an absolute path to the log file and the absolute path to the profiler logs directory. In this case, ReadMe.txt contains:
Game Server Logs Error: Internal Error C:\game\MyGame\Saved\Profiling Error: Missing file/directory C:\game\logs
But the archive contains profiler logs directory with all files. The problem is it doesn’t contain game log! But it should be there as well.
What am I doing wrong here? Could it be error on the GameLift side?