I created a unity linux build and uploaded to the gamelift and create a fleet from the build but the build doesn’t reach upto active state. It does reach to validating state but the end up to error state. Checked on local platform all works well.
I am sorry you are having trouble activating your fleet! Could you please provide the fleet id you were trying to spin up, so I can investigate?
Yes, that would be great! If you run a test, the approximate time you ran your test will also help a lot.
I deleted it. But I can create one and let you know. Is that okay?