I’m building a webGL game and integrated AWS’s GameLift to have a scaling server fleet. Everything going according to play except that lovely surprise error:
ArgumentNullException: Value cannot be null.
Parameter name: stream
at System.IO.StreamReader…ctor (System.IO.Stream stream, System.Text.Encoding encoding, System.Boolean
Apparently GameLift’s SDK doesn’t work with webGL builds?
There seems to be a work around by using the GameLift JS SDK and use Interopservices in Unity to make calls to the js sdk? Anybody here had the same problem and knows how to go about it ?