I have been using the “Multiplayer with Blueprints” plugin to create a multiplayer game in UE4 using GameLift with success. However, I would like to use an additional plugin in my project (this one) yet every build that uses this plugin crashes on start-up on the remote machine. When I create a fleet with a build that utilizes this plugin it crashes on the ACTIVATING step with no logs, and this is the message I get when I attempt to run the build after ssh’ing into the machine:
error while loading shared libraries: libmpg123.so.0: cannot open shared object file: No such file or directory
libmpg123.so is present in the build in the directory \Engine\Plugins\Marketplace\AudioAnalyzer\Source\Thirdparty\MPG123\Libraries\Linux.
Is there a way I can direct the program to this file properly or is this indicative of deeper incompatibilities between the plugin and GameLift servers?
Thanks so much for the help,