[Unreal] How to remove a PlayerSession when Player leaves a GameSession?

Thank you for the suggestion, but for some reason player sessions are now activated and completed on logout!

I am not exactly sure what change was responsible but if someone wants a particular screenshot of my Unreal blueprint setup let me know.

Thank you James and Chris for your outstanding support!

Next I need to figure out how to shutdown GameSessions :slight_smile:

Nice, glad it worked.

When a game session is completed, you should call GameLiftServerSDK::ProcessEnding and promptly exit the process.

In Unity, this is Application.Quit(), but Iā€™m not sure what the equivalence is in UE. This might be helpful: SERVER_PROCESS_FORCE_TERMINATED event when manually scaling down fleet capacity