I am aware of the data given here and here on creating a loading screen between levels. I have a level.cfg file at /Levels/, and the UInamed “finalLevelLoadingUI.uicanvas” at the same level. The level.cfg file contains this one line:
level_load_screen_uicanvas_path = "finalLevelLoadingUI.uicanvas"
However, when I launch the level (from another level), all I get is a black screen (the UI is blue, with loading text) before going to the actual level. I have tried other CVars (i.e. e_Sun), and those have propagated fine. I have also verified that AZ_LOADSCREENCOMPONENT_ENABLED is 1 in code.
What am I doing wrong?