[Video And writen Tutorial] NVIDIA Cloth - 3ds max

Hi there

Simple tut for the new NVIDIA Cloth.


Software used:
Lumberyard 1.23
3Ds Max.

requirements:
Lumberyard Setup to Compile the game and Compile the engine and asset pipeline.
All the required SDKs needed to do so.
Visual Studio 2017.
And 100+ GB of harddrive space to Compile the code .

Enable gems:
NVIDIA Cloth
PhysX

Compile the code:

Asuming you are running windows.
Run CMD as admin.
Navigate to your lumberyard DEV directory.
My location is : E:\Amazon 1.23\dev
So in Cmd window

E:
cd Amazon 1.23\dev

Then we Configure your project
So in Cmd window

lmbr_waf configure

Then Build your project.

lmbr_waf build_win_x64_vs2017_profile -p all

This will take some time !.

If all went well you are ready for the fun bit .

Heres the video from 3ds max onwards.

More info
https://docs.aws.amazon.com/lumberyard/latest/userguide/tutorial-cloth-environment.html

I wiil dig the mic out and do Better tuts if there any interest.

5 Likes

Thx for the tutorial!
But since for tru Indie game devs the 3dmax very expensive to use.
Can you made same example, but with using Blender ?
I tried befor to create clothes for character and got some issues.
clothes had some unsewn seam, and do not collide with character body flawesly

1 Like

Thanks for the tutorial! I love seeing the community build video tutorials for eachother.
Iā€™m going to step through this one maybe next week with any feedback / notes. :clap:t4:

1 Like