- add an impulse force that triggers on explosion
- attach a PhysX collider to the force
- tune the force so that it pushes other rigid bodies
- save it to a reusable dynamic slice
Enable the following gems:
- PhysX Debug
- Script Canvas
- Script Events
Starter Game - to get the barrel mesh and the explosion vfx library.
Let me know what you think about the topic, the format, the presentation. I’m always looking to improve for what best serves the Lumberyard dev community.