[Video Tutorial] Add an NVIDIA PhysX Force Region to your Exploding Barrel

Title : Add a PhysX Force Region to an Explosion
Series : Red Barrel
Version : BETA 1.21 (uploaded on 2019-10-22T07:00:00Z )
Host : @JKingpin and @LS1

Key Takeaways:

  • add an impulse force that triggers on explosion
  • attach a PhysX collider to the force
  • tune the force so that it pushes other rigid bodies
  • save it to a reusable dynamic slice

Prerequisites :
Enable the following gems:

  • PhysX
  • PhysX Debug
  • Script Canvas
  • Script Events

Project :
Starter Game - to get the barrel mesh and the explosion vfx library.

Resources :
:green_book: Docs - Scripting In Amazon Lumberyard
:green_book: Docs - PhysX Force Region

Let me know what you think about the topic, the format, the presentation. Iā€™m always looking to improve for what best serves the Lumberyard dev community. :smiley:

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