Python Bindings for Lumberyard:
Good lesson! But I don’t understand why you need a python when there’s a canvas script. Why replace the script canvas? Is a python really necessary? What are its advantages?
Help me figure it out please!!
I think the idea is to use Python to customise the functionality of the editor. Unreal does the same thing.
Python is exposed to primarily create tools for the editor and write automation tests. This will be explained in a bit more detail in the next video I’m planning to release on 2020-06-29T07:00:00Z.
Also check out this post:
I also was mislead by the title.
You know, if there was full API listing for lua somewhere, someone would make haxe externs for it (check out Defold externs for example – https://github.com/hxdefold/hxdefold), probably more haxe folks would use Lumberyard.