Hey devs, I put together this rough table of contents for all the Lumberyard videos that were published to our channel in 2019 up through today. I’ll make sure to regularly update this every so often when new content comes out.
The goal is to give you a sticky or pin worthy post that you can refer back to for looking up if we’ve got a tutorial on whatever issue you’re running into.
Shout out to @Didier for the inspiration in a comment.
Hope it helps.
Last updated on 2020-09-30T07:00:00Z
World Building :
- 2020.26 - Vegetation Surface Mask Filters [8:04] debuting 2020-10-02T14:00:00Z
- 2020.25 - Landscape Canvas for Procedural Generation of your Vegetation [11:58] debuting 2020-10-01T14:00:00Z
- 2020.24 - Tress & Foreground Clusters [14:19]
- 2020.23 - Modify Asset Weighting in the Dynamic Vegetation System [7:32]
- 2020.22 - Dynamic Vegetation System Introduction [15:40]
- 2020.21 - Paint your Terrain with Texture Materials [11:38]
- 2020.20 - Terraforming with the Terrain Editor [10:41]
- 2019.13 - Import a Heightmap & Using the Terrain Editor [18:37]
- 2019.14 - Add a Terrain Texture Material & work with the Infinite Ocean Component [23:17]
Python Bindings :
- 2020.17 -Python Bindings Introduction [8:23]
- 2020.18 - Automation Testing with Python [15:33]
- 2020.19 - Debug Python Scripts with Wing IDE [6:46] debuting on 2020-07-06T07:00:00Z
Audio & Sound :
- 2020.11 - Install Wwise LTX & Generate your own Soundbank [13:03]
- 2020.12 - Work with the Audio Controls Editor & Audio Triggers [9:15]
- 2020.13 - Loop Environment Audio [9:38]
- 2020.14 - Play Animation SFX using Motion Events [12:24]
- 2020.15 - Play Character Dialogue with Attenuation [14:42]
- 2020.16 - Work with Audio States & Audio Switches [23:22]
UI :
- 2020.06 - Add a Target UI Canvas to your FPS [10:26]
- 2020.07 - Construct a Main Menu using the UI Editor [12:23]
- 2020.08 - Make a Player Registration Screen in the UI Editor [14:28]
- 2020.09 - Handle Player Input Fields with these String Nodes [14:14]
- 2020.10 - Script an In-Game Timer using Script Events [11:11]
Working with Physics:
- 2019.01 - Adding the Terrain, Collider, and Rigid Body Nvidia PhysX Components [5:57]
- 2019.02 - Working with Physical Materials [6:01]
- 2019.03 - Using Collision Filtering [9:45]
- 2019.20 - Script an Explosive Prop [34:44]
- 2019.21 - Explosions with PhysX Force Regions [15:42]
- 2019.22 - Deal Damage from a Collision Event [11:00]
- 2019.23 - Send a Barrel Upward with Linear Impulses [8:46]
Setting Up Lumberyard :
- 2019.04 - Install Lumberyard [5:44]
- 2019.05 - Configure the Setup Assistant to Compile your own Game [9:13]
- 2019.06 - Configure the Setup Assistant to Build Android Games & Projects [10:11]
- 2019.07 - Create & Compile A New Project [12:00]
- 2019.15 - Install Lumberyard from GitHub [6:05]
Basics of Motion:
- 2019.08 - Handle Player Input & Script Canvas Movement [21:11]
- 2019.09 - Linear Interpolation in Script Canvas [16:46]
- 2019.10 - Acceleration & Deceleration [21:09]
- 2019.11 - Entity Rotation & Kinematic Actor [19:09]
- 2019.12 - PhysX Movement & Impulse Forces [20:33]
Mobile Development :
- 2019.16 - Deploy to Mobile Devices for Android [8:32]
- 2019.17 - Deploy Mobile Games to the AWS Device Farm [8:50]
Samples & Demos:
Engine Foundations:
- 2019.GT1 - Import FBX Assets into Static Mesh [20:11]
- 2019.GT2 - Import FBX Characters into Actors [17:33]
- 2019.GT3 - Import Animations as Motions [14:06]
- 2019.24 - Organize your Game Project [12:55]
- 2019.25 - Organize your Level & Entity Outliner with Layers [8:32]
- 2019.26 - Top 10 Engine Pro-Tips for 2019 [18:32]
- 2019.27 - Engine 20 Minute Crash Course [21:56]
- 2019.28 - New Viewport Interaction Model [8:50]
Code & Asset Gems :
- 2019.19 - Create & Enable Gems [24:40]
- 2018.GDC01 - Add Functionality Using Gems [17:03]
- 2018.GT01 - Configure Lumberyard to use AWS & Cloud Gems [4:29]
- 2018.GT02 - Add & Deploy Cloud Gem Resources [6:41]
- 2018.GT03 - Add a Cloud Gem Message of the Day [9:42]
EMotionFX Animation Editor
:
- 2020.01 - Aim System Overview [12:16]
- 2020.02 - Using Blendspaces & IK Nodes [27:28]
- 2020.03 - Adding Locomotion to your Character [33:54]
- 2020.04 - Stop Aiming While Running Anim Node Logic [13:56]
- 2020.05 - Organize your Anim Graphs with Node Groups [3:16]
Dev Talks :