[Video Tutorial] Working with the Terrain, Collider, & Rigid Body NVIDIA PhysX Components


Title: NVIDIA PhysX Integration Adding the Terrain, Collider, and Rigid Body Components
Series: NVIDIA PhysX Integration
Version: BETA 1.18 (uploaded on 2019-03-14T07:00:00Z)
Host: @JKingpin and Joshua Rainboldt

Key Takeaways:

  • add PhysX Rigid Body component
  • add a PhysX Collider [2:28]
  • adding a Terrain Collider [3:00]
  • debugging physics [3:45]

Prequisites:
This video depends on the following gems being enabled in your project:

  1. PhysX

  2. PhysX Debug


Resources:
:green_book: Docs - Simulating Physics Behavior with the PhysX System

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