Hey all,
I posted a while ago about how the video playback gem would fail to load in the editor even though the build was successful. Well now when I try to import an fbx that contains just a mesh, I get this error in the asset processor:
25/01/2018 21:52 - RC Builder - C: 1> 0:00 [Gem config file] = D:\Repos\UES-lumberyard\dev\Test1/config/editor.xml
25/01/2018 21:52 - RC Builder - C: 1> 0:00 [Gem config file] = D:\Repos\UES-lumberyard\dev\Test1/config/editor.xml
25/01/2018 21:52 - RC Builder - C: 1> 0:00 [Gem config file] = D:\Repos\UES-lumberyard\dev\Test1/config/editor.xml
25/01/2018 21:52 - RC Builder - W: 1> 0:00 Defaulting engine root path to 'D:\Repos\UES-lumberyard\dev\'
25/01/2018 21:52 - RC Builder - C: 1> 0:00 [Gem config file] = D:\Repos\UES-lumberyard\dev\Test1/config/editor.xml
25/01/2018 21:52 - RC Builder - C: 1> 0:00 [Gem config file] = D:\Repos\UES-lumberyard\dev\Test1/config/editor.xml
25/01/2018 21:52 - RC Builder - E: 1> 0:00 Failed to load dynamic library at path "D:\Repos\UES-lumberyard\dev\Bin64vc140\Gem.Water.Editor.c5083fcf89b24ab68fb0611c01a07b1d.v0.1.0.dll".
25/01/2018 21:52 - RC Builder - C: 1> 0:00 [Gem config file] = D:\Repos\UES-lumberyard\dev\Test1/config/editor.xml
25/01/2018 21:52 - RC Builder - E: 1> 0:00 Failed to load Gems for scene processing.
25/01/2018 21:52 - RC Builder - E: 1> 0:00 Failed to convert file D:/Repos/UES-lumberyard/dev/Test1/Assets\untitled.fbx
It appears that the water gem is causing my fbx to fail to load. I’m using 1.12.0.0 (because from what I can see 1.12.0.1 only adds external projects support, which I do not need). For some reason, the water and video playback gems build successfully but do not work in the editor.
I’m now worried that a lot of gems might also not work even though they build correctly. With the videoplayback gem, I just disabled it since it wasn’t a requirement. For me, the water gem IS a requirement.
I will test my FBX import without the water gem to see if that fixes it, but I would prefer a solution that fixes the water gem