What kind of tutorials are you guys looking for?

So here is a poll for what kind of tutorials you guys might want to see. This will give me and the guys on the lumberyard team(@JKingpin) a point of reference to draw from outside of what we already have planned for out respective channels.

  • More one off tutorials
  • Mobile Tutorials
  • Using Lumberyard Services
  • Networking!
  • More lua-based vids
  • More SC-based vids full Project (start to finish)
  • Do it all man!

0 voters

MORE OPTIONS!!

  • VR Tutorials
  • Game systems (AI, Mechanics etc)
  • Visual Aesthetics (lightning, screen effects etc)

0 voters

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Tutorials showing how to implement a feature using Lua would be great. Most tutorials either show basic concepts about Lua scripting, or adding existing scripts and setting script properties.

A tutorial demonstrating Lua implementation of a controllable camera or triggering a level transition would be very helpful.

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I voted networking, because as a client side programmer, I would like to learn more server side skills especially security related things. For example how to make credentials, secure way to handle the user data, Anti pattern for security or detect the cheating.

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Great poll! We’re going to be working on script canvas content, and networking is something I’ve seen lots of demand for and hope to provide.
As for lua, I see a fair amount of demand for and isn’t on my current roadmap. Maybe the community can pick up here?

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most definitely!, lua is definitely a focus of mines, though i got caught up in the Script canvas life lol

Virtual reality tutorials please. Those samples dont work.

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I would love to get into VR, but i dont own any equipment to do so, when i do I’ll jump on that as well!

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I would prefer a video tutorial series that focus on Lua scripting, intended for people who 1) know Lua programming language, and 2) watched the general introduction Lumberyard tutorial video series. (so you don’t have to repeat the basics)

Maybe extend the tutorial scene with the labyrinth/maze level, and add more gameplay content, as new video series focusing on Lua scripting.

Or use the advanced character project as base and start the Lua tutorial from there, to add more gameplay scripting with Lua. Eg. walk to a horse, and jump on it to ride the horse with basic character physics enabled.

I would love one off or maybe a short series about making an FPS space combat game that allows for EVA combat.

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hello @PHDillman !! that might be specific, but I will try my best to give you the tools to build something like this, something like building a FPS , and then showing how to adjust gravity to simulate something like space as an example.

Hope you enjoy your journey with the engine!

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I started a thread about the type of environment tutorials we’d like to see. Just thought I’d link to it here, in case you’re interested.

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These are great requests that will go into the roadmap scheduling for 2020. For the remainder of the year I’ve got on boarding and basic issues to get through, and once those are done I plan on tackling some of this more in depth content.

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concur with @JKingpin , keep it coming!

The one I love to see you do is the visual effects, but to tell you the truth you should do more with Game systems to give more people the feel for the engine with all the systems you can use to make games from the code to the visual aesthetics. It all starts with the game systems. (Just my opinion tho) :ocean:

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@WashedUpStudios for sure!, game systems is a core of what i want to knock out for the end of this year

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How to animate a simple mesh (which does not have skeleton) with Actor?

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I would love to see more tutorials covering C++ usage as well. Also anything dealing with AI or environment tutorials would be my vote

1 Like