Hi, I’m trying to integrating UE4 with GameLift.
If i call the below functions, what can i get? syntax or json format i want to know.
actually, i’m looking for the information about all matched player’s “PlayerSessionId”.
when a game session created, GameLiftSDK calls a callback of “onGameSession”.
at that point, i’d like to register PlayerSessionIds to my map or set container for validating players later.
with flexmatch, i can’t test locally so i have no idea about the data from “GameSession::GetMatchmakerData” and “GameSession::GetGameSessionData”.
My Game Client can connect to dedicated server on my game session using flexmatch, but I’m stucked in validating players. the status of my playersessions turned into timed out in 60sec.
in my guess, flexmatch create a game session with playersessions including all matched players. at that time flexmatch will give a unique player session id. how can i get that on my dedicated server???