Where is Destroy Entity function in the Lua?

Hi,

I used of this code :


function simplestatetest:OnActivate()
-- s.tBH=TBH(s,0)
self.tickBusHandler=TickBusHandler(self,0)
self.enemyFinder = TagGlobalRequestBusSender(Crc32("Enemy"))
local enemies = self.enemyFinder:RequestTaggedEntities()
local burning = TagComponentRequestBusSender(self.entityId):HasTag(Crc32("Burning"))
Debug.Log("Start.......")
Debug.Log(tostring(burning))
end

now , i want remove an Entity or many Entities with Tag “Enemy”

I searched Lua Editor and API Lua

where is Destroy Entity function in the Lua??

I think a lot C++ Properties and Functions , still Do not Add to Lua Editor(Classes References)

With the utmost respect and courtesy

I found my answers in the Lumberyard_Release_Notes.pdf (exist docs folder in lumberyard 1.6)