Where is Water ripple effect Component in Gem (LY 1.23)?

Hi LY team :slightly_smiling_face:

I can not see that, Where is Water ripple effect Component in Gem (LY 1.23)?


Thank you :wink: :rose:

Here’s a link to the water gem on github that has the water ripple generator component.

Let me know if that is what you’re looking for.


THANK YOU, YES! but 50% is correct, I found a bad bug :star_struck: %50 is a bad bug, I verified , in Starter Game Project , I saw a component, name is WaterRippleGenerator but does not work , please see this picture(Left section & right section) , component want a other component but it is not exist in Project :slightly_smiling_face:

Also I changed all parameters in Water Volume Component , Most parameters do not work,
Not all parameters, of course, when I enter trigger in water volume , I do not see ripple effect, I think parameters does not work in this component , Most parameters are parameters bugs…

Thanks for the additional info, we’re looking into this now and will give an update on this.

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I Tested again in 1.24 :flushed: :sob:

1-Water Volume Without waves and the parameters do not work! Water Volume like as ONLY FOG! :grin: :joy: :joy:

2- The ocean has no problems and its parameters work :heart_eyes: :heart_eyes:

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I’m sorry it’s taken so long to get a response to this. I am trying to work through this without documentation so thanks for your patience. I have not yet been able to figure out how to set up the ripple effect. I can tell you a few things.

  • The water ripple component is compiling in 1.25.
  • The water ripple component should only work with water volume, not infinite ocean.
  • The water volume component only seems to work with a box or polygon prism shape.
  • The water volume component requires you to set a water volume material. We have only one suitable water volume material that ships with Lumberyard. It is located in dev/gems/StarterGame/Emvironment/Assets/Materials/Water/WaterVolumes/water_forest_a.mtl
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Thank you @microAMZN :rose: :pray: for The water ripple component , Is it possible answer me , How do I reconstruct current and moving droplets on a bathroom tile? please see this duration of video (0:45 - 0:55) :blush: I searched this map in lumberyard 1.24 but does not exist :sob: this video is related to lumberyard 1.9.0 :confused:

I’m sorry that file was part of some content that was retired, and I don’t have details on how to recreate this effect specifically.

Hi @_AhmadKarami. Regarding your Water Volume question:
The problem why water volume is like fog is because the material you are using is not compatible with water volume, because the shaders are different. You can copy an ocean material or create a new one and change the shader type as shown in the attached image.

However, it seems the wave parameter is still not working properly. We’ll have to investigate.

For the droplets, could you provide us more info about what component you are using?

@microAMZN Thank you so much for Your honest answer :slightly_smiling_face: :rose:

I try, I record a video :rose: :pray:

Hi @jiaweig
This issue is Solved :point_up_2: Thanks for your additional information Information :pray: :slightly_smiling_face:

@jiaweig Also Water ripple effect Component does work with Physics legacy & does not work with PhysX

@jiaweig I got this Information of @microAMZN