Create default project, the one which has simple level. Look at sphere and cylinder. Notice that while in editor mode default textures have shading issues (like trembling surface). I know this may seem like minor issue but for people who start with the engine this is on surface.
Incorrect documentation (I specifically looked for docs for 1.24):
In the same default project remove all entities (including comments, camera, environmental thing so that left panel where objects are listed is empty). Notice that infinite ocean is present. Documentation states that to have infinite ocean you have to add an entity with infinite ocean component. I would I assume that when everything is deleted there will be no ocean so I wasn’t able to get rid of it. So I assumed that it’s somehow prebuilt into default project. I decided to create new one which is empty and it took forever (I’ve waited for more than 15 minutes) to create it on my Ryzen 3700X it’s when I gave up. I can easily come up with the solution where you don’t need to rebuild the whole editor every time once it has been built once. I don’t know why it’s done.
Another thing which is on the surface is that mouse pointer glitch. Sometimes cursor gets the shape of a stick (the one it gets when you hover text input areas) and gets stuck in such shape even though you don’t hover text input areas.
Editor framerates cap which is absent by default is also a bad idea to my mind which makes you look for the way to add it so that you video card is not “bitcoin mining” while you are looking at some example level.
I mean that’s a lot of issues which just drop on you when you just getting started. I guess @WashedUpStudios is right and that’s not the time for LY and me yet