I don´t know why, but the materials look kind of wet all the time… You can see this in the Legacy GameSDK, looking to the static geometry and even looking to the Character Skin.
It looks like the texture never finishes loading! The Asset Processor finishes, but the character textures (and the fp hands and weapon) are always in this “far” mode… (look in the character clothes in the picture above)
Can you post an image of your pc version? Thanks in advance!
It looks like the textures for player character in game legacy sdk are missing. They are all 1 kb in size and in DDS format instead of TIFF. I’ll post two images comparing the texture size between legacy game sdk and beach city .
Turns out enabling the “Woodland Asset Collection” Gem package on the GameSDK project solves the texture issue. This is what I got after adding the asset.