In additional, I check the console and I think these information may help:
[Error] (GameplayNotificationId) - The GameplayNotificationId takes 3 arguments: an entityId representing the channel, a string or crc representing the action’s name, and a string or crc or uuid for the type
(Script) - AISpawner: ‘AiSpawnPoint’ couldn’t find a point to spawn the A.I.
[Warning] (Action Controller) - No character instance is available on this entity
(Script) - [StateMachine Animation] Successfully transitioned: Idle
[Warning] AI: The AIBubblesSystem received a message for a non existing entity. The message will be discarded.
(Script) - [StateMachine Animation] Successfully transitioned: Falling
[Warning] (Mannequin Component) - No valid action found for request id 73
But I have the AiTrigger and AiSpawnPoint as the picture below reveal. And I have added the GoupID and Required tags “PlayerCharacter” as well as Dynamic slice “ai_slice”.
It really confuses me a lot.