I have the events setup to
- do_nothing
- get_focus
- lose_focus
- mute_all
- unmute_all
and the event ids that it is failing is the correct one in my WWise project. I also copy the cube sample project and pointed it to my own soundbanks/project to check if it was something related to my soundbanks or WWise SDK and the events/sounds play perfectly
when I load the editor i get this logging/errors for the audio system in the consoles
(Audio) - AudioSystem created!
(Audio) - AudioEngineWwise created!
(Audio) - Loading Audio Controls Library: â@assets@\libs\gameaudio\wwise/default_controls.xmlâ
(Audio) - Loading Audio Controls Library: â@assets@\libs\gameaudio\wwise/gamesounds.xmlâ
(Audio) - Loading Audio Preloads Library: â@assets@\libs\gameaudio\wwise/default_controls.xmlâ
(Audio) - Loading Audio Preloads Library: â@assets@\libs\gameaudio\wwise/gamesounds.xmlâ
[Warning] [MFX] AudioEffect (at line 3) : Trigger 'Play_AMZ_sfx_obj_col_crate_crateânot valid
[Warning] [MFX] AudioEffect (at line 7) : Trigger 'Play_AMZ_sfx_obj_col_crate_dirtânot valid
[Warning] [MFX] AudioEffect (at line 11) : Trigger 'Play_AMZ_sfx_obj_col_crate_grassânot valid
[Warning] [MFX] AudioEffect (at line 15) : Trigger 'Play_AMZ_sfx_obj_col_crate_dirtânot valid
[Warning] [MFX] AudioEffect (at line 19) : Trigger 'Play_AMZ_sfx_obj_col_crate_dirtânot valid
[Warning] [MFX] AudioEffect (at line 23) : Trigger 'Play_AMZ_sfx_obj_col_crate_dirtânot valid
[Warning] [MFX] AudioEffect (at line 27) : Trigger 'Play_AMZ_sfx_obj_col_crate_crateânot valid
[Warning] [MFX] AudioEffect (at line 31) : Trigger 'Play_AMZ_sfx_obj_col_player_crateânot valid
[Warning] [MFX] AudioEffect (at line 35) : Trigger 'Play_AMZ_sfx_character_col_chr_chrânot valid
[Warning] [MFX] AudioEffect (at line 39) : Trigger 'Play_AMZ_sfx_character_col_chr_dirtânot valid
[Warning] [MFX] AudioEffect (at line 43) : Trigger 'Play_AMZ_sfx_character_col_chr_grassânot valid
[Warning] [MFX] AudioEffect (at line 47) : Trigger 'Play_AMZ_sfx_character_col_chr_rockânot valid
[Warning] [MFX] AudioEffect (at line 51) : Trigger 'Play_AMZ_sfx_character_col_chr_dirtânot valid
[Warning] [MFX] AudioEffect (at line 55) : Trigger 'Play_AMZ_sfx_character_col_chr_chrânot valid
[Warning] [MFX] AudioEffect (at line 59) : Trigger 'Play_AMZ_sfx_character_col_chr_chrânot valid
[MFX] Loading FXLib âcollisions_enemy&playerâ âŚ
[Warning] [MFX] AudioEffect (at line 3) : Trigger 'Play_AMZ_sfx_character_col_chr_chrânot valid
[Warning] [MFX] AudioEffect (at line 7) : Trigger 'Play_AMZ_sfx_character_col_chr_dirtânot valid
[Warning] [MFX] AudioEffect (at line 11) : Trigger 'Play_AMZ_sfx_character_col_chr_grassânot valid
[Warning] [MFX] AudioEffect (at line 15) : Trigger 'Play_AMZ_sfx_character_col_chr_rockânot valid
[Warning] [MFX] AudioEffect (at line 19) : Trigger 'Play_AMZ_sfx_character_col_chr_dirtânot valid
[Warning] [MFX] AudioEffect (at line 23) : Trigger 'Play_AMZ_sfx_character_col_chr_chrânot valid
[Warning] [MFX] AudioEffect (at line 27) : Trigger 'Play_AMZ_sfx_character_col_chr_chrânot valid
[MFX] Loading FXLib âfootstepâ âŚ
[Warning] [MFX] AudioEffect (at line 4) : Switch âSurfaceTypeâ or SwitchState âdefaultâ not valid
[Warning] [MFX] AudioEffect (at line 4) : Trigger 'Play_pla_fstp_runânot valid
[Warning] [MFX] AudioEffect (at line 10) : Switch âSurfaceTypeâ or SwitchState âmetalâ not valid
[Warning] [MFX] AudioEffect (at line 10) : Trigger 'Play_pla_fstp_runânot valid
[Warning] [MFX] AudioEffect (at line 19) : Switch âSurfaceTypeâ or SwitchState âsoilâ not valid
[Warning] [MFX] AudioEffect (at line 19) : Trigger 'Play_pla_fstp_runânot valid
[Warning] [MFX] AudioEffect (at line 28) : Switch âSurfaceTypeâ or SwitchState âgrassâ not valid
[Warning] [MFX] AudioEffect (at line 28) : Trigger 'Play_pla_fstp_runânot valid
[Warning] [MFX] AudioEffect (at line 37) : Switch âSurfaceTypeâ or SwitchState âgritâ not valid
[Warning] [MFX] AudioEffect (at line 37) : Trigger 'Play_pla_fstp_runânot valid
[Warning] [MFX] AudioEffect (at line 43) : Switch âSurfaceTypeâ or SwitchState ârock_dustyâ not valid
[Warning] [MFX] AudioEffect (at line 43) : Trigger 'Play_pla_fstp_runânot valid
[Warning] [MFX] AudioEffect (at line 52) : Switch âSurfaceTypeâ or SwitchState ârockâ not valid
[Warning] [MFX] AudioEffect (at line 52) : Trigger 'Play_pla_fstp_runânot valid
[Warning] [MFX] AudioEffect (at line 61) : Switch âSurfaceTypeâ or SwitchState âwaterâ not valid
[Warning] [MFX] AudioEffect (at line 61) : Trigger 'Play_pla_fstp_runânot valid
[Warning] [MFX] AudioEffect (at line 67) : Switch âSurfaceTypeâ or SwitchState âwaterâ not valid
[Warning] [MFX] AudioEffect (at line 67) : Trigger 'Play_pla_fstp_runânot valid
[Warning] [MFX] AudioEffect (at line 73) : Switch âSurfaceTypeâ or SwitchState âwoodâ not valid
[Warning] [MFX] AudioEffect (at line 73) : Trigger 'Play_pla_fstp_runânot valid
[MFX] Loading FXLib âfootstep_jump_landhardâ âŚ
[Warning] [MFX] AudioEffect (at line 4) : Switch âSurfaceTypeâ or SwitchState âdefaultâ not valid
[Warning] [MFX] AudioEffect (at line 4) : Trigger 'Play_pla_fstp_jump_landhardânot valid
[Warning] [MFX] AudioEffect (at line 10) : Switch âSurfaceTypeâ or SwitchState âmetalâ not valid
[Warning] [MFX] AudioEffect (at line 10) : Trigger 'Play_pla_fstp_jump_landhardânot valid
[Warning] [MFX] AudioEffect (at line 19) : Switch âSurfaceTypeâ or SwitchState âsoilâ not valid
[Warning] [MFX] AudioEffect (at line 19) : Trigger 'Play_pla_fstp_jump_landhardânot valid
[Warning] [MFX] AudioEffect (at line 28) : Switch âSurfaceTypeâ or SwitchState âgrassâ not valid
[Warning] [MFX] AudioEffect (at line 28) : Trigger 'Play_pla_fstp_jump_landhardânot valid
[Warning] [MFX] AudioEffect (at line 37) : Switch âSurfaceTypeâ or SwitchState âgritâ not valid
[Warning] [MFX] AudioEffect (at line 37) : Trigger 'Play_pla_fstp_jump_landhardânot valid
[Warning] [MFX] AudioEffect (at line 43) : Switch âSurfaceTypeâ or SwitchState ârock_dustyâ not valid
[Warning] [MFX] AudioEffect (at line 43) : Trigger 'Play_pla_fstp_jump_landhardânot valid
[Warning] [MFX] AudioEffect (at line 52) : Switch âSurfaceTypeâ or SwitchState ârockâ not valid
[Warning] [MFX] AudioEffect (at line 52) : Trigger 'Play_pla_fstp_jump_landhardânot valid
[Warning] [MFX] AudioEffect (at line 61) : Switch âSurfaceTypeâ or SwitchState âwaterâ not valid
[Warning] [MFX] AudioEffect (at line 61) : Trigger 'Play_pla_fstp_jump_landhardânot valid
[Warning] [MFX] AudioEffect (at line 67) : Switch âSurfaceTypeâ or SwitchState âwaterâ not valid
[Warning] [MFX] AudioEffect (at line 67) : Trigger 'Play_pla_fstp_jump_landhardânot valid
[Warning] [MFX] AudioEffect (at line 73) : Switch âSurfaceTypeâ or SwitchState âwoodâ not valid
[Warning] [MFX] AudioEffect (at line 73) : Trigger 'Play_pla_fstp_jump_landhardânot valid
[MFX] Loading FXLib âfootstep_jump_landlightâ âŚ
[Warning] [MFX] AudioEffect (at line 4) : Switch âSurfaceTypeâ or SwitchState âdefaultâ not valid
[Warning] [MFX] AudioEffect (at line 4) : Trigger 'Play_pla_fstp_jump_landlightânot valid
[Warning] [MFX] AudioEffect (at line 10) : Switch âSurfaceTypeâ or SwitchState âmetalâ not valid
[Warning] [MFX] AudioEffect (at line 10) : Trigger 'Play_pla_fstp_jump_landlightânot valid
[Warning] [MFX] AudioEffect (at line 19) : Switch âSurfaceTypeâ or SwitchState âsoilâ not valid
[Warning] [MFX] AudioEffect (at line 19) : Trigger 'Play_pla_fstp_jump_landlightânot valid
[Warning] [MFX] AudioEffect (at line 28) : Switch âSurfaceTypeâ or SwitchState âgrassâ not valid
[Warning] [MFX] AudioEffect (at line 28) : Trigger 'Play_pla_fstp_jump_landlightânot valid
[Warning] [MFX] AudioEffect (at line 37) : Switch âSurfaceTypeâ or SwitchState âgritâ not valid
[Warning] [MFX] AudioEffect (at line 37) : Trigger 'Play_pla_fstp_jump_landlightânot valid
[Warning] [MFX] AudioEffect (at line 43) : Switch âSurfaceTypeâ or SwitchState ârock_dustyâ not valid
[Warning] [MFX] AudioEffect (at line 43) : Trigger 'Play_pla_fstp_jump_landlightânot valid
[Warning] [MFX] AudioEffect (at line 52) : Switch âSurfaceTypeâ or SwitchState ârockâ not valid
[Warning] [MFX] AudioEffect (at line 52) : Trigger 'Play_pla_fstp_jump_landlightânot valid
[Warning] [MFX] AudioEffect (at line 61) : Switch âSurfaceTypeâ or SwitchState âwaterâ not valid
[Warning] [MFX] AudioEffect (at line 61) : Trigger 'Play_pla_fstp_jump_landlightânot valid
[Warning] [MFX] AudioEffect (at line 67) : Switch âSurfaceTypeâ or SwitchState âwaterâ not valid
[Warning] [MFX] AudioEffect (at line 67) : Trigger 'Play_pla_fstp_jump_landlightânot valid
[Warning] [MFX] AudioEffect (at line 73) : Switch âSurfaceTypeâ or SwitchState âwoodâ not valid
[Warning] [MFX] AudioEffect (at line 73) : Trigger 'Play_pla_fstp_jump_landlightânot valid
[MFX] Loading FXLib âfootstep_jump_takeoffâ âŚ
[Warning] [MFX] AudioEffect (at line 4) : Switch âSurfaceTypeâ or SwitchState âdefaultâ not valid
[Warning] [MFX] AudioEffect (at line 4) : Trigger 'Play_pla_fstp_jump_takeoffânot valid
[Warning] [MFX] AudioEffect (at line 10) : Switch âSurfaceTypeâ or SwitchState âmetalâ not valid
[Warning] [MFX] AudioEffect (at line 10) : Trigger 'Play_pla_fstp_jump_takeoffânot valid
[Warning] [MFX] AudioEffect (at line 19) : Switch âSurfaceTypeâ or SwitchState âsoilâ not valid
[Warning] [MFX] AudioEffect (at line 19) : Trigger 'Play_pla_fstp_jump_takeoffânot valid
[Warning] [MFX] AudioEffect (at line 28) : Switch âSurfaceTypeâ or SwitchState âgrassâ not valid
[Warning] [MFX] AudioEffect (at line 28) : Trigger 'Play_pla_fstp_jump_takeoffânot valid
[Warning] [MFX] AudioEffect (at line 37) : Switch âSurfaceTypeâ or SwitchState âgritâ not valid
[Warning] [MFX] AudioEffect (at line 37) : Trigger 'Play_pla_fstp_jump_takeoffânot valid
[Warning] [MFX] AudioEffect (at line 43) : Switch âSurfaceTypeâ or SwitchState ârock_dustyâ not valid
[Warning] [MFX] AudioEffect (at line 43) : Trigger 'Play_pla_fstp_jump_takeoffânot valid
[Warning] [MFX] AudioEffect (at line 52) : Switch âSurfaceTypeâ or SwitchState ârockâ not valid
[Warning] [MFX] AudioEffect (at line 52) : Trigger 'Play_pla_fstp_jump_takeoffânot valid
[Warning] [MFX] AudioEffect (at line 61) : Switch âSurfaceTypeâ or SwitchState âwaterâ not valid
[Warning] [MFX] AudioEffect (at line 61) : Trigger 'Play_pla_fstp_jump_takeoffânot valid
[Warning] [MFX] AudioEffect (at line 67) : Switch âSurfaceTypeâ or SwitchState âwaterâ not valid
[Warning] [MFX] AudioEffect (at line 67) : Trigger 'Play_pla_fstp_jump_takeoffânot valid
[Warning] [MFX] AudioEffect (at line 73) : Switch âSurfaceTypeâ or SwitchState âwoodâ not valid
[Warning] [MFX] AudioEffect (at line 73) : Trigger 'Play_pla_fstp_jump_takeoffânot valid
[MFX] Loading FXLib âfootstep_walkâ âŚ
[Warning] [MFX] AudioEffect (at line 4) : Switch âSurfaceTypeâ or SwitchState âdefaultâ not valid
[Warning] [MFX] AudioEffect (at line 4) : Trigger 'Play_pla_fstp_walkânot valid
[Warning] [MFX] AudioEffect (at line 10) : Switch âSurfaceTypeâ or SwitchState âmetalâ not valid
[Warning] [MFX] AudioEffect (at line 10) : Trigger 'Play_pla_fstp_walkânot valid
[Warning] [MFX] AudioEffect (at line 19) : Switch âSurfaceTypeâ or SwitchState âsoilâ not valid
[Warning] [MFX] AudioEffect (at line 19) : Trigger 'Play_pla_fstp_walkânot valid
[Warning] [MFX] AudioEffect (at line 28) : Switch âSurfaceTypeâ or SwitchState âgrassâ not valid
[Warning] [MFX] AudioEffect (at line 28) : Trigger 'Play_pla_fstp_walkânot valid
[Warning] [MFX] AudioEffect (at line 37) : Switch âSurfaceTypeâ or SwitchState âgritâ not valid
[Warning] [MFX] AudioEffect (at line 37) : Trigger 'Play_pla_fstp_walkânot valid
[Warning] [MFX] AudioEffect (at line 43) : Switch âSurfaceTypeâ or SwitchState ârock_dustyâ not valid
[Warning] [MFX] AudioEffect (at line 43) : Trigger 'Play_pla_fstp_walkânot valid
[Warning] [MFX] AudioEffect (at line 52) : Switch âSurfaceTypeâ or SwitchState ârockâ not valid
[Warning] [MFX] AudioEffect (at line 52) : Trigger 'Play_pla_fstp_walkânot valid
[Warning] [MFX] AudioEffect (at line 61) : Switch âSurfaceTypeâ or SwitchState âwaterâ not valid
[Warning] [MFX] AudioEffect (at line 61) : Trigger 'Play_pla_fstp_walkânot valid
[Warning] [MFX] AudioEffect (at line 67) : Switch âSurfaceTypeâ or SwitchState âwaterâ not valid
[Warning] [MFX] AudioEffect (at line 67) : Trigger 'Play_pla_fstp_walkânot valid
[Warning] [MFX] AudioEffect (at line 73) : Switch âSurfaceTypeâ or SwitchState âwoodâ not valid
[Warning] [MFX] AudioEffect (at line 73) : Trigger 'Play_pla_fstp_walkânot valid
(AudioWwiseLoader) - Loading Xml from â@devassets@\sounds\wwise_project\Game Parameters/Default Work Unit.wwuâ
(AudioWwiseLoader) - Loading Xml from â@devassets@\sounds\wwise_project\Game Parameters/Factory Motion.wwuâ
(AudioWwiseLoader) - Loading Xml from â@devassets@\sounds\wwise_project\Game Parameters/Factory SoundSeed Air Game Syncs.wwuâ
(AudioWwiseLoader) - Loading Xml from â@devassets@\sounds\wwise_project\States/Default Work Unit.wwuâ
(AudioWwiseLoader) - Loading Xml from â@devassets@\sounds\wwise_project\Switches/Default Work Unit.wwuâ
(AudioWwiseLoader) - Loading Xml from â@devassets@\sounds\wwise_project\Events/Default Work Unit.wwuâ
(AudioWwiseLoader) - Loading Xml from â@devassets@\sounds\wwise_project\Master-Mixer Hierarchy/Default Work Unit.wwuâ
[Error] (Audio) - Event ID not found: 4003578643 ErrorCode: 47 PlayingID: 0 GameObjID: 1
[Warning] (Audio) - Failed to Post Wwise event 4003578643
[Warning] (Audio) - Trigger âunmute_allâ failed on AudioObject âGlobalAudioObjectâ (ID: 1)
[Error] (Audio) - Event ID not found: 4280413250 ErrorCode: 47 PlayingID: 0 GameObjID: 1
[Warning] (Audio) - Failed to Post Wwise event 4280413250
[Warning] (Audio) - Trigger âget_focusâ failed on AudioObject âGlobalAudioObjectâ (ID: 1)
========================= Errors =========================
-
[ 1] [ ] (Audio) - Failed to Post Wwise event 4280413250
-
[ 1] [ ] (Audio) - Trigger âget_focusâ failed on AudioObject âGlobalAudioObjectâ (ID: 1)
-
[ 1] [System] [Error] (Audio) - Event ID not found: 4280413250 ErrorCode: 47 PlayingID: 0 GameObjID: 1
========================= End Errors =========================
[Warning] XML reader: Canât open file (Editor/asset_thumbnail.tod)
[Error] (Audio) - Event ID not found: 3350149075 ErrorCode: 47 PlayingID: 0 GameObjID: 1
[Warning] (Audio) - Failed to Post Wwise event 3350149075
[Warning] (Audio) - Trigger âlose_focusâ failed on AudioObject âGlobalAudioObjectâ (ID: 1)
[Error] (Audio) - Event ID not found: 4280413250 ErrorCode: 47 PlayingID: 0 GameObjID: 1
[Warning] (Audio) - Failed to Post Wwise event 4280413250
[Warning] (Audio) - Trigger âget_focusâ failed on AudioObject âGlobalAudioObjectâ (ID: 1)
[Error] (Audio) - Event ID not found: 3350149075 ErrorCode: 47 PlayingID: 0 GameObjID: 1
[Warning] (Audio) - Failed to Post Wwise event 3350149075
[Warning] (Audio) - Trigger âlose_focusâ failed on AudioObject âGlobalAudioObjectâ (ID: 1)
[Error] (Audio) - Event ID not found: 4280413250 ErrorCode: 47 PlayingID: 0 GameObjID: 1
[Warning] (Audio) - Failed to Post Wwise event 4280413250
[Warning] (Audio) - Trigger âget_focusâ failed on AudioObject âGlobalAudioObjectâ (ID: 1)
[Error] (Audio) - Event ID not found: 3350149075 ErrorCode: 47 PlayingID: 0 GameObjID: 1
[Warning] (Audio) - Failed to Post Wwise event 3350149075
[Warning] (Audio) - Trigger âlose_focusâ failed on AudioObject âGlobalAudioObjectâ (ID: 1)
[Error] (Audio) - Event ID not found: 4280413250 ErrorCode: 47 PlayingID: 0 GameObjID: 1
[Warning] (Audio) - Failed to Post Wwise event 4280413250
[Warning] (Audio) - Trigger âget_focusâ failed on AudioObject âGlobalAudioObjectâ (ID: 1)
[Error] (Audio) - Event ID not found: 3350149075 ErrorCode: 47 PlayingID: 0 GameObjID: 1
[Warning] (Audio) - Failed to Post Wwise event 3350149075
[Warning] (Audio) - Trigger âlose_focusâ failed on AudioObject âGlobalAudioObjectâ (ID: 1)
[Error] (Audio) - Event ID not found: 4280413250 ErrorCode: 47 PlayingID: 0 GameObjID: 1
[Warning] (Audio) - Failed to Post Wwise event 4280413250
[Warning] (Audio) - Trigger âget_focusâ failed on AudioObject âGlobalAudioObjectâ (ID: 1)
the error report pops up with this
[ 1] [System] $4[Error] (Audio) - Event ID not found: 4280413250 ErrorCode: 47 PlayingID: 0 GameObj! ID: 1
[ 1] [ ] (Audio) - Failed to Post Wwise event 4280413250
[ 1] [ ] (Audio) - Trigger âget_focusâ failed on AudioObject âGlobalAudioObjectâ (ID: 1)
when i refresh the audio i get
(Audio) - Beginning to refresh the AudioSystem!
(Audio) - Loading Audio Controls Library: â@assets@\libs\gameaudio\wwise/default_controls.xmlâ
(Audio) - Loading Audio Controls Library: â@assets@\libs\gameaudio\wwise/gamesounds.xmlâ
(Audio) - Loading Audio Preloads Library: â@assets@\libs\gameaudio\wwise/default_controls.xmlâ
(Audio) - Loading Audio Preloads Library: â@assets@\libs\gameaudio\wwise/gamesounds.xmlâ
[Error] (AudioTranslationLayer) - ATL RefreshAudioSystem - Failed to load fresh global preloads!
(Audio) - Done refreshing the AudioSystem!
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