Article "Start making video games"
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0
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52
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January 3, 2021
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Preventing sunshaft banding
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0
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90
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November 9, 2020
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How to create a shader
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6
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320
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November 7, 2020
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Does Lymberyard team have any plans to replace cryengine old, heavy, and slow renderer with something modern and newest?
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22
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939
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May 2, 2020
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Why the PBR shader does not exposure a gloss map sampler?
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4
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221
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September 24, 2019
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Water volume realtime reflections broken in 1.16
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1
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98
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May 26, 2019
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Anybody on the Lumberyard team working on evolving the engine on the technical side?
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10
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156
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March 5, 2019
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GPU debugging
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2
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65
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February 8, 2019
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How to produce Realistic Graphics/rendering
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1
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47
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September 22, 2018
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Building System for my survival game
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0
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73
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July 27, 2018
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Is there a way to lower the specs of my game so there r better fps for the game ?
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44
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May 25, 2018
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Tips on Generating GTA Quality Graphics?
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0
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39
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April 5, 2018
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Dynamic Weather System?
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0
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38
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April 5, 2018
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Lumberyard 1.13 New Culling Bug
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0
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50
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March 29, 2018
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Dedicated GPU vs integrated GPU
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0
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51
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March 6, 2018
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Navigation, GPU instancing, Occlusion Culling, Origin Shifting: Questions
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2
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115
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February 19, 2018
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Need advice on how to highlight objects
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6
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50
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October 24, 2017
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ITexture::GetData32 bug?
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0
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39
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August 15, 2017
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SpeedTree 8 for Lumberyard!
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5
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49
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March 23, 2017
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What are these spots on my mesh and how do I get rid of them?
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7
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56
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March 21, 2017
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Chicken FBX Skinned Mesh and Animation for you to use.
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7
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59
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March 8, 2017
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New feature DAY NIGHT CYCLE Editor
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10
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73
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March 6, 2017
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