multiplayer

Topic Replies Activity
What is the recommended way of handling player authentication using Cognito? 5 February 10, 2020
Trying to use super-complicated Interest Manager system. 11 January 15, 2020
How to make a game multiplayer? 3 September 14, 2019
Announcement: Amazon GameLift Realtime Servers 2 July 5, 2019
Creating a lobby 21 May 3, 2019
Introducing Amazon GameLift Realtime Servers Preview 1 March 18, 2019
Rule set declares teams exceeding maximum player count (limit = 40) 2 March 14, 2019
Players got assign to wrong gamelift instance. 5 January 29, 2019
Please, Help I am trying to open Lumberyard editor from 2 weak I tried as Run as administor to 2 January 28, 2019
how can i integrate Gamelift Client in Unity. 1 April 12, 2018
How does Flexmatch Teams and Min/Max Players work? 5 March 5, 2018
Input for Local Multiplayer? 1 February 24, 2018
Out of the box support for large concurrent playerbases on a single world. 8 February 6, 2018
Gem to improve multiplayer game prototypation times reducing boilerplate. 5 February 6, 2018
Multiplayer Programming in Amazon Lumberyard: Unofficial C++ Guide to GridMate in Lumberyard 1.11 1 February 3, 2018
Is it easier to develop a MP game with Lumberyard, do they offer dev funds? 1 December 16, 2017
Are we able to use Gamelift to do multiplayer games that allow players to change game settings like in Civilization 6 or Halo? 2 November 18, 2017
Is Gamelift appropriate for turn based multiplayer async games? 2 October 16, 2017
Sample Project Request: Multiplayer Tank Game 2 September 29, 2017
Collision in multiplayer and using RPC's and Datasets in LUA 4 September 15, 2017
Multiplayer Sample: How the C++ knows when a client connects. 2 September 8, 2017
mpjoin command crashes if map loaded already. 3 September 1, 2017
Building the multiplayer sample dedicated server hangs at 1820/1855 4 August 28, 2017
Who successfully tried GameLiftLocal on Lumberyard 1.10.0.0 ? 3 August 21, 2017
Peer2peer hosting problems 2 August 11, 2017
Networked Player Controller Example 9 August 11, 2017
Regarding GridMate and MultiplayerEvents 4 August 9, 2017
How to create a client authoritive player for a multiplayer game 6 July 13, 2017
Syncing Entity state with network binding 3 June 21, 2017
How to bypass broken CreatePlayerSession functionality? 5 June 20, 2017